Platformer
Platformer
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A TextRenderComponent class. More...
#include <TextRenderComponent.hpp>
Public Member Functions | |
TextRenderComponent (SDL_Color color) | |
Constructs a TextRenderComponent. More... | |
TextRenderComponent (SDL_Color color, std::string text) | |
Constructs a TextRenderComponent. More... | |
void | ChangeText (const std::string newText) |
Changes the text of this TextRenderComponent. More... | |
Public Member Functions inherited from RenderComponent | |
RenderComponent () | |
Constructs a new RenderComponent. | |
virtual void | Update () override |
Updates this component. | |
virtual void | Render () |
Renders this component based on the given camera. | |
Public Member Functions inherited from Component | |
void | SetParentGameObject (std::weak_ptr< GameObject > g) |
Sets the given GameObject as this component's parent. More... | |
virtual void | Init () |
Initializes this component. | |
std::shared_ptr< GameObject > | GetGameObject () |
Gets a shared ptr reference to this component's GameObject. More... | |
Private Attributes | |
SDL_Color | color |
The color of this TextRenderComponent. | |
std::shared_ptr< SDLFontWrapper > | font |
The font of this TextRenderComponent. | |
const std::string | FONT_PATH |
The font path of this TextRenderComponent. More... | |
Additional Inherited Members | |
Public Attributes inherited from RenderComponent | |
SDL_RendererFlip | renderFlip = SDL_FLIP_NONE |
Whether the renderer should be flipped. | |
Protected Attributes inherited from RenderComponent | |
std::shared_ptr< SDLTextureWrapper > | texture |
The texture for this RenderComponent. | |
std::shared_ptr< SDL_Rect > | renderSrc |
The source rect to be used, null if the whole texture is used. | |
Protected Attributes inherited from Component | |
std::weak_ptr< GameObject > | gameObject |
This component's parent GameObject. | |
A TextRenderComponent class.
This represents a simple renderable piece of text within our game, having a font, color, and functionality to change its text.
TextRenderComponent::TextRenderComponent | ( | SDL_Color | color | ) |
Constructs a TextRenderComponent.
color | The color of this TextRenderComponent |
TextRenderComponent::TextRenderComponent | ( | SDL_Color | color, |
std::string | text | ||
) |
Constructs a TextRenderComponent.
color | The color of this TextRenderComponent |
text | The initial text |
void TextRenderComponent::ChangeText | ( | const std::string | newText | ) |
Changes the text of this TextRenderComponent.
newText | The string of text to be changed to |
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private |
The font path of this TextRenderComponent.