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Platformer
Platformer
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A RenderComponent class. More...
#include <RenderComponent.hpp>


Public Member Functions | |
| RenderComponent () | |
| Constructs a new RenderComponent. | |
| virtual void | Update () override |
| Updates this component. | |
| virtual void | Render () |
| Renders this component based on the given camera. | |
Public Member Functions inherited from Component | |
| void | SetParentGameObject (std::weak_ptr< GameObject > g) |
| Sets the given GameObject as this component's parent. More... | |
| virtual void | Init () |
| Initializes this component. | |
| std::shared_ptr< GameObject > | GetGameObject () |
| Gets a shared ptr reference to this component's GameObject. More... | |
Public Attributes | |
| SDL_RendererFlip | renderFlip = SDL_FLIP_NONE |
| Whether the renderer should be flipped. | |
Protected Attributes | |
| std::shared_ptr< SDLTextureWrapper > | texture |
| The texture for this RenderComponent. | |
| std::shared_ptr< SDL_Rect > | renderSrc |
| The source rect to be used, null if the whole texture is used. | |
Protected Attributes inherited from Component | |
| std::weak_ptr< GameObject > | gameObject |
| This component's parent GameObject. | |
A RenderComponent class.
This represents a simple renderable component within our game, having a rect and texture.
1.8.14