Platformer
Platformer
Public Member Functions | Public Attributes | Protected Attributes | List of all members
RenderComponent Class Reference

A RenderComponent class. More...

#include <RenderComponent.hpp>

Inheritance diagram for RenderComponent:
Inheritance graph
Collaboration diagram for RenderComponent:
Collaboration graph

Public Member Functions

 RenderComponent ()
 Constructs a new RenderComponent.
 
virtual void Update () override
 Updates this component.
 
virtual void Render ()
 Renders this component based on the given camera.
 
- Public Member Functions inherited from Component
void SetParentGameObject (std::weak_ptr< GameObject > g)
 Sets the given GameObject as this component's parent. More...
 
virtual void Init ()
 Initializes this component.
 
std::shared_ptr< GameObjectGetGameObject ()
 Gets a shared ptr reference to this component's GameObject. More...
 

Public Attributes

SDL_RendererFlip renderFlip = SDL_FLIP_NONE
 Whether the renderer should be flipped.
 

Protected Attributes

std::shared_ptr< SDLTextureWrappertexture
 The texture for this RenderComponent.
 
std::shared_ptr< SDL_Rect > renderSrc
 The source rect to be used, null if the whole texture is used.
 
- Protected Attributes inherited from Component
std::weak_ptr< GameObjectgameObject
 This component's parent GameObject.
 

Detailed Description

A RenderComponent class.

This represents a simple renderable component within our game, having a rect and texture.


The documentation for this class was generated from the following files: