Platformer
Platformer
|
An ImageRenderComponent class. More...
#include <ImageRenderComponent.hpp>
Public Member Functions | |
ImageRenderComponent (const std::string &imgPath) | |
Constructs an ImageRenderComponent. More... | |
Public Member Functions inherited from RenderComponent | |
RenderComponent () | |
Constructs a new RenderComponent. | |
virtual void | Update () override |
Updates this component. | |
virtual void | Render () |
Renders this component based on the given camera. | |
Public Member Functions inherited from Component | |
void | SetParentGameObject (std::weak_ptr< GameObject > g) |
Sets the given GameObject as this component's parent. More... | |
virtual void | Init () |
Initializes this component. | |
std::shared_ptr< GameObject > | GetGameObject () |
Gets a shared ptr reference to this component's GameObject. More... | |
Additional Inherited Members | |
Public Attributes inherited from RenderComponent | |
SDL_RendererFlip | renderFlip = SDL_FLIP_NONE |
Whether the renderer should be flipped. | |
Protected Attributes inherited from RenderComponent | |
std::shared_ptr< SDLTextureWrapper > | texture |
The texture for this RenderComponent. | |
std::shared_ptr< SDL_Rect > | renderSrc |
The source rect to be used, null if the whole texture is used. | |
Protected Attributes inherited from Component | |
std::weak_ptr< GameObject > | gameObject |
This component's parent GameObject. | |
An ImageRenderComponent class.
This represents a simple image object within our game, having a position, dimensions, an active state, rect and texture.
ImageRenderComponent::ImageRenderComponent | ( | const std::string & | imgPath | ) |
Constructs an ImageRenderComponent.
imgPath | The path of the image file |