Platformer
Platformer
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ImageRenderComponent Class Reference

An ImageRenderComponent class. More...

#include <ImageRenderComponent.hpp>

Inheritance diagram for ImageRenderComponent:
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Collaboration diagram for ImageRenderComponent:
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Public Member Functions

 ImageRenderComponent (const std::string &imgPath)
 Constructs an ImageRenderComponent. More...
 
- Public Member Functions inherited from RenderComponent
 RenderComponent ()
 Constructs a new RenderComponent.
 
virtual void Update () override
 Updates this component.
 
virtual void Render ()
 Renders this component based on the given camera.
 
- Public Member Functions inherited from Component
void SetParentGameObject (std::weak_ptr< GameObject > g)
 Sets the given GameObject as this component's parent. More...
 
virtual void Init ()
 Initializes this component.
 
std::shared_ptr< GameObjectGetGameObject ()
 Gets a shared ptr reference to this component's GameObject. More...
 

Additional Inherited Members

- Public Attributes inherited from RenderComponent
SDL_RendererFlip renderFlip = SDL_FLIP_NONE
 Whether the renderer should be flipped.
 
- Protected Attributes inherited from RenderComponent
std::shared_ptr< SDLTextureWrappertexture
 The texture for this RenderComponent.
 
std::shared_ptr< SDL_Rect > renderSrc
 The source rect to be used, null if the whole texture is used.
 
- Protected Attributes inherited from Component
std::weak_ptr< GameObjectgameObject
 This component's parent GameObject.
 

Detailed Description

An ImageRenderComponent class.

This represents a simple image object within our game, having a position, dimensions, an active state, rect and texture.

Constructor & Destructor Documentation

◆ ImageRenderComponent()

ImageRenderComponent::ImageRenderComponent ( const std::string &  imgPath)

Constructs an ImageRenderComponent.

Parameters
imgPathThe path of the image file
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The documentation for this class was generated from the following files: