Platformer
Platformer
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An AnimationRenderComponent class. More...
#include <AnimationRenderComponent.hpp>
Public Member Functions | |
AnimationRenderComponent (std::unordered_map< unsigned int, Animation > map) | |
Constructs a new AnimationRenderComponent. More... | |
void | SwitchState (unsigned int state) |
Switches the current animation state. More... | |
void | Update () override |
Updates this component. | |
Public Member Functions inherited from RenderComponent | |
RenderComponent () | |
Constructs a new RenderComponent. | |
virtual void | Render () |
Renders this component based on the given camera. | |
Public Member Functions inherited from Component | |
void | SetParentGameObject (std::weak_ptr< GameObject > g) |
Sets the given GameObject as this component's parent. More... | |
virtual void | Init () |
Initializes this component. | |
std::shared_ptr< GameObject > | GetGameObject () |
Gets a shared ptr reference to this component's GameObject. More... | |
Private Attributes | |
std::unordered_map< unsigned int, Animation > | stateMap |
The map of state IDs to animations. | |
unsigned int | curState |
The current state of this animation eg: running. | |
unsigned int | curIndex |
The current frame of the animation. | |
float | timer |
Times when the next frame of the animation is needed. | |
Additional Inherited Members | |
Public Attributes inherited from RenderComponent | |
SDL_RendererFlip | renderFlip = SDL_FLIP_NONE |
Whether the renderer should be flipped. | |
Protected Attributes inherited from RenderComponent | |
std::shared_ptr< SDLTextureWrapper > | texture |
The texture for this RenderComponent. | |
std::shared_ptr< SDL_Rect > | renderSrc |
The source rect to be used, null if the whole texture is used. | |
Protected Attributes inherited from Component | |
std::weak_ptr< GameObject > | gameObject |
This component's parent GameObject. | |
An AnimationRenderComponent class.
This represents an animation object within our game, which has multiple states and spritesheets.
AnimationRenderComponent::AnimationRenderComponent | ( | std::unordered_map< unsigned int, Animation > | map | ) |
Constructs a new AnimationRenderComponent.
map | The map of state IDs to animations |
void AnimationRenderComponent::SwitchState | ( | unsigned int | state | ) |
Switches the current animation state.
state | The state to be switched to |