Platformer
Platformer
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A class for adding a function to the given component's update loop. More...
#include <LambdaComponent.hpp>
Public Member Functions | |
LambdaComponent (std::function< void(GameObject &)> fun) | |
Construts a new lambda component. More... | |
virtual void | Update () |
Updates this component. | |
Public Member Functions inherited from Component | |
void | SetParentGameObject (std::weak_ptr< GameObject > g) |
Sets the given GameObject as this component's parent. More... | |
virtual void | Init () |
Initializes this component. | |
std::shared_ptr< GameObject > | GetGameObject () |
Gets a shared ptr reference to this component's GameObject. More... | |
Private Attributes | |
std::function< void(GameObject &)> | fun |
The function to be called when updating. | |
Additional Inherited Members | |
Protected Attributes inherited from Component | |
std::weak_ptr< GameObject > | gameObject |
This component's parent GameObject. | |
A class for adding a function to the given component's update loop.
LambdaComponent::LambdaComponent | ( | std::function< void(GameObject &)> | fun | ) |
Construts a new lambda component.
fun | The function to be called when updating |