Platformer
Platformer
|
This class manages the loading, rendering, and objects of our game as a singleton. More...
#include <GameManager.hpp>
Public Member Functions | |
void | init () |
Initializes the GameManager. | |
void | shutdown () |
Shuts down the GameManager, removing its reference to the currently loaded GameWorld and all GameObjects contained within. | |
void | LoadLevels () |
Calls to parse the levels and sets shouldLoadLevel true. | |
void | Update () |
Updates the world and any other gameobjects controlled by the GameManager, and calls to load levels if prompted. | |
GameManager (const GameManager &)=delete | |
Stop the compiler from generating methods to copy the object. | |
GameManager & | operator= (const GameManager &)=delete |
Stop the compiler from generating methods to copy the object. | |
void | RegisterObject (std::shared_ptr< GameObject > obj, bool isPermanent) |
Static Public Member Functions | |
static GameManager & | instance () |
The singleton instance of the GameManager. | |
static void | LoadNextLevel () |
Increments the curLevel and sets shouldLoadLevel true. | |
static void | ReloadLevel () |
Reloads the level by setting shouldLoadLevel true. | |
static std::vector< std::shared_ptr< GameObject > > | GetActiveObjects () |
Gets the list of all active objects in our GameManager. More... | |
Private Member Functions | |
GameManager () | |
Constructs a GameManager. | |
~GameManager () | |
Destructs a GameManager. | |
void | LoadLevel (const std::string &path) |
Loads the given level path. More... | |
Private Attributes | |
std::shared_ptr< GameWorld > | curWorld_ |
The current world for our GameManager. | |
std::vector< std::shared_ptr< GameObject > > | permanentObjs_ |
The permanent objects in our GameManager. | |
std::vector< std::string > | levelPaths |
The list of level paths for loading assets. | |
int | curLevel |
The current level. | |
bool | shouldLoadLevel |
Whether or not the GameManager should load the next level. | |
This class manages the loading, rendering, and objects of our game as a singleton.
|
static |
Gets the list of all active objects in our GameManager.
|
private |
Loads the given level path.
path | The path of the level to be loaded |