Platformer
Platformer
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This is the complete list of members for PhysicsComponent, including all inherited members.
ApplyForce(Vector2 force, Vector2 point) | PhysicsComponent | |
ApplyForceToCenter(Vector2 force) | PhysicsComponent | |
body | PhysicsComponent | private |
gameObject | Component | protected |
GetGameObject() | Component | |
GetLinearVelocity() | PhysicsComponent | |
Init() override | PhysicsComponent | virtual |
managedByPhysics | PhysicsComponent | private |
PhysicsComponent(BodyType type, std::vector< Vector2 > points, float32 density, float32 friction, float32 restitution, bool managedByPhysics) | PhysicsComponent | |
PhysicsComponent(BodyType type, float32 width, float32 height, float32 density, float32 friction, float32 restitution, bool managedByPhysics) | PhysicsComponent | |
physicsScale | PhysicsComponent | private |
SetActive(bool active) | PhysicsComponent | |
SetLinearVelocity(Vector2 linear) | PhysicsComponent | |
SetManagedByPhysics(bool managed) | PhysicsComponent | |
SetParentGameObject(std::weak_ptr< GameObject > g) | Component | |
SetupBodyWithShape(BodyType type, b2Shape *shape, float32 density, float32 friction, float32 restitution) | PhysicsComponent | private |
Update() override | PhysicsComponent | virtual |