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Platformer
Platformer
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This is the complete list of members for PhysicsComponent, including all inherited members.
| ApplyForce(Vector2 force, Vector2 point) | PhysicsComponent | |
| ApplyForceToCenter(Vector2 force) | PhysicsComponent | |
| body | PhysicsComponent | private |
| gameObject | Component | protected |
| GetGameObject() | Component | |
| GetLinearVelocity() | PhysicsComponent | |
| Init() override | PhysicsComponent | virtual |
| managedByPhysics | PhysicsComponent | private |
| PhysicsComponent(BodyType type, std::vector< Vector2 > points, float32 density, float32 friction, float32 restitution, bool managedByPhysics) | PhysicsComponent | |
| PhysicsComponent(BodyType type, float32 width, float32 height, float32 density, float32 friction, float32 restitution, bool managedByPhysics) | PhysicsComponent | |
| physicsScale | PhysicsComponent | private |
| SetActive(bool active) | PhysicsComponent | |
| SetLinearVelocity(Vector2 linear) | PhysicsComponent | |
| SetManagedByPhysics(bool managed) | PhysicsComponent | |
| SetParentGameObject(std::weak_ptr< GameObject > g) | Component | |
| SetupBodyWithShape(BodyType type, b2Shape *shape, float32 density, float32 friction, float32 restitution) | PhysicsComponent | private |
| Update() override | PhysicsComponent | virtual |
1.8.14