Platformer
Platformer
PhysicsComponent Member List

This is the complete list of members for PhysicsComponent, including all inherited members.

ApplyForce(Vector2 force, Vector2 point)PhysicsComponent
ApplyForceToCenter(Vector2 force)PhysicsComponent
bodyPhysicsComponentprivate
gameObjectComponentprotected
GetGameObject()Component
GetLinearVelocity()PhysicsComponent
Init() overridePhysicsComponentvirtual
managedByPhysicsPhysicsComponentprivate
PhysicsComponent(BodyType type, std::vector< Vector2 > points, float32 density, float32 friction, float32 restitution, bool managedByPhysics)PhysicsComponent
PhysicsComponent(BodyType type, float32 width, float32 height, float32 density, float32 friction, float32 restitution, bool managedByPhysics)PhysicsComponent
physicsScalePhysicsComponentprivate
SetActive(bool active)PhysicsComponent
SetLinearVelocity(Vector2 linear)PhysicsComponent
SetManagedByPhysics(bool managed)PhysicsComponent
SetParentGameObject(std::weak_ptr< GameObject > g)Component
SetupBodyWithShape(BodyType type, b2Shape *shape, float32 density, float32 friction, float32 restitution)PhysicsComponentprivate
Update() overridePhysicsComponentvirtual