Platformer
Platformer
GameObject Member List

This is the complete list of members for GameObject, including all inherited members.

activeGameObjectprivate
AddComponent(std::shared_ptr< C > comp)GameObjectinline
componentMapGameObjectprivate
Create(int posX, int posY, int width, int height, bool isUI=false, bool isPermanent=false)GameObjectstatic
CreateStandard(int posX, int posY, int width, int height)GameObjectstatic
Disable()GameObject
Enable()GameObject
GameObject(int posX, int posY, int width, int height, bool isUI)GameObjectprivate
GetComponent()GameObjectinline
GetTypeID()GameObjectinlineprivatestatic
IsActive() constGameObject
IsColliding(const GameObject &other) constGameObject
isUIGameObjectprivate
lastTypeIDGameObjectprivatestatic
positionGameObject
scaleGameObject
ScreenRegion()GameObject
Update()GameObject