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Platformer
Platformer
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This is the complete list of members for GameObject, including all inherited members.
| active | GameObject | private |
| AddComponent(std::shared_ptr< C > comp) | GameObject | inline |
| componentMap | GameObject | private |
| Create(int posX, int posY, int width, int height, bool isUI=false, bool isPermanent=false) | GameObject | static |
| CreateStandard(int posX, int posY, int width, int height) | GameObject | static |
| Disable() | GameObject | |
| Enable() | GameObject | |
| GameObject(int posX, int posY, int width, int height, bool isUI) | GameObject | private |
| GetComponent() | GameObject | inline |
| GetTypeID() | GameObject | inlineprivatestatic |
| IsActive() const | GameObject | |
| IsColliding(const GameObject &other) const | GameObject | |
| isUI | GameObject | private |
| lastTypeID | GameObject | privatestatic |
| position | GameObject | |
| scale | GameObject | |
| ScreenRegion() | GameObject | |
| Update() | GameObject |
1.8.14