Platformer
Platformer
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This is the complete list of members for GameObject, including all inherited members.
active | GameObject | private |
AddComponent(std::shared_ptr< C > comp) | GameObject | inline |
componentMap | GameObject | private |
Create(int posX, int posY, int width, int height, bool isUI=false, bool isPermanent=false) | GameObject | static |
CreateStandard(int posX, int posY, int width, int height) | GameObject | static |
Disable() | GameObject | |
Enable() | GameObject | |
GameObject(int posX, int posY, int width, int height, bool isUI) | GameObject | private |
GetComponent() | GameObject | inline |
GetTypeID() | GameObject | inlineprivatestatic |
IsActive() const | GameObject | |
IsColliding(const GameObject &other) const | GameObject | |
isUI | GameObject | private |
lastTypeID | GameObject | privatestatic |
position | GameObject | |
scale | GameObject | |
ScreenRegion() | GameObject | |
Update() | GameObject |